Links to Things

A sad wombat-related moment.

I’ve been unable to write much recently. I’m even behind on the comics. Exhaustion seems to be the problem; I come home in the evenings and can’t focus on anything much.

It’s been a while since I even did one of these links posts… but I do have a few links, so just to keep the blog going, here they are:

  • Apparently the Pre-Raphaelites were really into wombats. I recently read some doggerrel Dante Gabriel Rossetti had written about his wombat, and assumed it was some kind of parody. But no—Rossetti loved wombats. Here, from the website of the National Library of Australia, is a history of Pre-Raphaelite wombats:

    Much later, in 1857, by which time he was a national celebrity, Rossetti was commissioned to decorate the vaulted ceiling, upper walls and windows of the library of the Oxford Union. He mustered a large group of helpers, including his new Oxford undergraduate friends, the future artists Edward Burne-Jones and William Morris, as well as the artists Roddam Spencer Stanhope, Arthur Hughes and John Hungerford Pollen. Recalling the hugely enjoyable experience of working in the Oxford Union, another artist—helper Val Prinsep—recalled: ”˜Rossetti was the planet around which we revolved, we copied his way of speaking. All beautiful women were “stunners” with us. Wombats were the most beautiful of God’s creatures.’

  • Dante Gabriel Rossetti liked wombats; Honoré de Balzac liked coffee. A lot. He described its effects in a delightfully crazy essay called “The Pleasures and Pains of Coffee”:

    Finally, I have discovered a horrible, rather brutal method that I recommend only to men of excessive vigor, men with thick black hair and skin covered with liver spots, men with big square hands and legs shaped like bowling pins. It is a question of using finely pulverized, dense coffee, cold and anhydrous, consumed on an empty stomach. This coffee falls into your stomach, a sack whose velvety interior is lined with tapestries of suckers and papillae. The coffee finds nothing else in the sack, and so it attacks these delicate and voluptuous linings; it acts like a food and demands digestive juices; it wrings and twists the stomach for these juices, appealing as a pythoness appeals to her god; it brutalizes these beautiful stomach linings as a wagon master abuses ponies; the plexus becomes inflamed; sparks shoot all the way up to the brain.

    He also observes:

    Many people claim coffee inspires them, but, as everybody knows, coffee only makes boring people even more boring.

    I think Starbucks should put that on their cups.

    Apparently Balzac died of caffiene poisoning; until I read the introduction to the essay I hadn’t realized that was possible.

  • At The Hooded Utilitarian, Ng Suat Tong reviews one of the saddest comics I’ve ever read: Tony Millionaire’s Sock Monkey Volume 3 Number 2.

  • Finally here’s a review of Farmville, an online game which I had never previously heard of, mostly because I don’t spend any time on Facebook but also because I really am completely out of it. Farmville sounds completely appalling:

    We are obligated to examine what we are doing, whether we are updating our Facebook status or playing Call of Duty, because the results of those actions will ultimately be our burden, for better or for worse. We must learn above all to distinguish between the better and the worse. Citizens must educate themselves in the use of sociable applications, such as Wikipedia, Skype, and Facebook, and learn how they can better use them to forward their best interests. And we must learn to differentiate sociable applications from sociopathic applications: applications that use people’s sociability to control those people, and to satisfy their owners’ needs.

    “Sociopathic application” sounds ridiculously melodramatic, but the author makes a good case for the term.

The City and the City

Cover Art

China Miéville’s The City and the City is another Nebula nominee. It’s a police procedural set in two imaginary cities. If you haven’t read it, it might be best to stop reading this review now. The City and the City doesn’t dump its premise on you all at once; odd details pile up, and one or two chapters in the true premise hits you and remaps your entire perception of the story.

On the other hand, if you’ve heard of The City and the City at all, you probably know the concept. Some stories have twists that will never surprise anyone again, because they’re part of our common mental furniture. Everyone who sees Psycho knows not to get too attached to Marion Crane. Among SF fans the premise of The City and the City is already just as well known. So I won’t be spoiling anything for most people when I explain that The City and the City is set in two imaginary cities that occupy the same space.

The citizens of Beszel walk the same streets as the citizens of Ul Quoma. No one remembers how, or why, the cities split, but over the centuries the divergent cultures maintained separate identities with complicated mental defenses. The cities learned to unsee each other. Tyador Borlú, the Beszel police detective at the center of the story, walks among Ul Quomans and is effectively alone. All his life he’s been trained in selective attention. He doesn’t acknowledge that Ul Quoma is there. If he did, he’d be in trouble; no one wants to come to the attention of Breach, the group that polices the imaginary boundary between the two cities.

This sounds like fantasy, and maybe it is… but only just barely. We “unsee” things all the time. Things we don’t want to acknowledge… or people we don’t want to acknowledge. When I Googled The City and the City to check the spelling of names and places, I found a review that mentioned the secret cartography of London gangs:

These political alignments and the ground they contest are unknown to most of the inhabitants of the city, but mean life and death to others. A fascinating but depressing report released by the Joseph Rowntree Foundation last year explored this territoriality. It included maps drawn by teenagers that revealed their neighbourhoods as patchworks of “safe” and “no-go” areas, an exquisitely complex secret topography.

That sounds just like the “crosshatched” maps of Beszel and Ul Quoma.

Unseeing isn’t always a bad thing. The human brain can only process so many things at once; if we consciously acknowledged everything we perceived, all the time, it would be hard to sort out which details were immediately important. You don’t want anyone stopping in the middle of a crosswalk, distracted by the ants and the weeds and the cracks in the asphalt, while a car hurtles towards the intersection! And when you’re traveling home on a crowded bus, politely “unseeing” the other passengers lets everyone read or talk to friends or just unwind in the pretense of privacy.

But sometimes people take selective attention too far. One of the clichés that get thrown around a lot when people talk about the United States is the “melting pot.” This isn’t a great metaphor—it raises images of people rendered down into homogenous goo, being assimilated but not assimilating anything themselves. But it does at least approach something true: put cultures next to each other, and they mix. They trade. They fall in love. Which is scary for the people who’ve built their identities around belonging to the culture on the top of the pyramid. So they build walls, and patrol the deserts. Certain neighborhoods become anathema. Certain people are not “real” citizens. They squint suspiciously at anyone who looks like they don’t belong, and refuse to acknowledge that sometimes the people who “don’t belong” have actually been around longer than they have…

Beszel and Ul Quoma can only maintain their purity as totalitarian states. No one in either city has a choice in what to see or unsee—no one gets to decide what’s important to them. The division between the cities takes precedence over everything, even life and death. If Borlú came upon an Ul Quoman dying on the street, he’d have to unsee and walk away, or face Breach.

This is a problem for a man investigating a murder that crosses between cities. I could predict Borlú would have to choose between catching a killer and throwing away a lifetime of mental training. What surprised me was that Borlú steps outside the barrier between Beszel and Ul Quoma but doesn’t permanently disrupt it. Order is maintained, the status quo continues. I guess I shouldn’t have been surprised—Miéville’s never seemed optimistic about the possibility that things might change for the better. (Iron Council ended with the image of a revolution that perpetually approaches but never arrives.) You can climb over the walls, but you can’t tear them down. Borlú can refuse to look away from the unseen, but once he does he can never return to ordinary life.

A Nebula Nominee

I’ve had a hard time writing much of anything lately, though I’m working on reviewing some books. I read this year’s Nebula nominees recently–or most of them, since from what I’ve heard about Paolo Bacigalupi’s The Windup Girl, it’s pretty much the same kind of deal as his short stories. I’m not sure I can deal with his trademark ecologically collapsed dystopias right now. I’ve written about Finch here before. I’m writing about Laura Anne Gilman’s Flesh and Fire now because what I have to say is short enough that I can actually finish the post.

This review is short because I bailed on Flesh and Fire a third of the way in. I’m not sure why this got a Nebula nomination–it’s a standard volume one of an Extruded Fantasy Product trilogy. (I’m not convinced that any series should be nominated for anything until it’s finished, unless each volume stands alone.) Judging from the first few chapters and a quick skim through the rest of the book the plot doesn’t go anywhere particularly unusual for the breed. But the details are off-puttingly weird.

In Flesh and Fire’s world, wizards own slaves. The protagonist is taken from slavery to become his master’s apprentice–it appears wizards all begin life as slaves as well as owning them. What’s strange is that the book seems to think we should like, or at least not detest, the wizards, and based on my skim-read there is so far no sign that this series is building to a takedown of the whole rotten system. This creeped me out.

The other oddity is the magic. Flesh and Fire features a wine-based magic system. The wizards (or “vinearts”) grow magic grapes–this is where the slave labor comes in–and produce “spellwine” which they have to drink to use. Presumably there are only so many spells they can cast in a certain period before they pass out in a pool of their own vomit. The book spends a lot of time setting up the mechanics of the system and if you’re not a big wine fan it makes for odd reading. Eventually I realized what this reminded me of: those mystery novels whose protagonists are slightly too focused on cooking or crossword puzzles or weirdly intelligent cats. They’re the cozy version of the men’s adventure novels that spend way the hell too much time on the technical details of submarines and submachine guns.

Flesh and Fire is an epic fantasy for people who really, really like wine. I have no idea what this says about the Nebula judges.

Good Guys, Bad Guys

Every time I think modern American craziness has peaked, and will now degrade into mere oddness and maybe eventually into normalcy, it stops and turns around and zigzags to new heights. Since the health care bill passed I’ve read about a blogger who made a name for himself calling on “modern Sons of Liberty” to go on a massive window-breaking binge, and about one of the guys who went to a rally, got fired up and angry, and worked off their energy by mocking a man with Parkinson’s disease. I’m too depressed to get angry right now. I just felt a little sad. And then I read they’d both received threats. And that made me a little sad, too.

In the last decade, Americans have openly advocated torture. Americans have openly advocated holding prisoners forever, with no charges or possibility of redress. That’s just what Americans have advocated as official government policy; poll the hoi polloi and you’ll find people willing to indiscriminately bomb entire populations into the Precambrian era if you tell them it will kill a couple terrorists. Pick any crazy idea that violates the principles the United States of America are supposed to hold, and, somewhere out there, herds of Americans are in favor of it.

People into atrocity-endorsement often justify it with the observation that, hey, the people we’re wishing this on, or even actually doing it to, are Bad Guys. Actually, a lot of the people swept up in the War on Terror were just in the wrong place at the wrong time, but never mind–for the sake of argument, we’ll assume they’re all genuine terrorists. And here the pro-torture crowd is right: terrorists are monsters.

The thing is, monsters are not born monsters, the way they’re born with brown hair or third nipples. Bad Guys put themselves into the Bad Guys category by doing bad things. What the torture advocates consistently do not get is that a bad thing is a bad thing no matter who you do it to.

It’s the “No, Wait, I’m the Hero” principle. Anyone with any exposure to movies or comics or TV knows this bit. Captain Kirk and Superman and the Doctor have the villain in their clutches, at their mercy… and they pull back, because killing the bad guy would make them just as bad as he is. And the audience groans, because it’s such a cliche. But just because it’s a cliche doesn’t mean there’s nothing in it.

Good isn’t something you are. Good is something you do.

Or, sometimes, what you refrain from doing. Let’s say you’ve witnessed a horrible injustice. Let’s say you’re face to face with some people who’ve done some bad thing–like maybe intimidating supporters of the health care bill. You want to respond… so you argue rationally. You take to the streets and protest. You apply ridicule. You take the Bad Guys to court. You start a group or a nonprofit to repair the damage done by the Bad Guys, or just donate money. You vote the right people into office or run for office yourself. Sometimes, when the Bad Guys have backed you into a corner and are coming at you with bricks–I mean literally coming at you, no metaphors here–you might, in self-defense, respond with violence.

But death threats? There are no extenuating circumstances for them. Twist logic all you want, but you’ll never make a logic pretzel non-euclidean enough to serve as a justification. Threaten someone–or torture them, or throw them into a hole and forget about them–and you’ve joined the Bad Guys, and it’s time for the remnants of civilization to take a stand against you. It’s no use arguing that the guy you’re threatening is himself a bad guy. The fact that you’re fighting a Bad Guy does not automatically make you Good.

(Does this mean it’s harder to be one of the good guys than it is to be one of the bad guys? Yes, it does. Life is unfair that way.)

Understand, I’m not setting up a false equivalence here. I’m not saying “Why, you’re both as bad as each other!” I hate that crap. It’s not Democrats who have maps marked with rifle sights on their Facebook pages, and it’s not the health care supporters who brandish guns at town hall meetings and fax pictures of nooses to members of Congress. (Republicans, meanwhile, complain that by just talking openly about the threats they’ve received, Democrats are “ratcheting up the rhetoric.” Or in other words, “Stop telling people I hit you, or I’ll have to hit you harder!”) But it’s because I don’t think both sides are equivalent that I expect my side to be better.

There’s one piece of good news, one little bit of hope we can pull from this mess. If bad is something people do, not something they are… well, they can stop doing it. And, as far as I’m concerned, they can join the Good Guys again. I don’t think they even need to apologize, usually; just understand what it is they’ve done, and decide to stop.

Remember the guys who mocked the man with Parkinson’s? At least one of them really has apologized. I think he means it. I think it’s worth giving him the benefit of the doubt, anyway. I want to believe that guy’s come back to civilization. I want the people writing the online threats to come back, too.

Surprise

This weekend Roger Ebert published an interesting review of a not particularly interesting movie. The movie is The Bounty Hunter, and this is the interesting bit from Ebert’s review:

Let’s do a little mental exercise here, the same sort that the screenplay writer, Sarah Thorp, must have done. Remember the ground rules: The movie must contain only cliches. I used to test this exercise on my film class. I’d give them the genre, and begin sentences ending with an ellipsis. They’d compete to be first to shout out the answer.

Then Ebert gives us the first half of a dozen sentences (like “They dislike each other. So by the end of the movie …” and “He drives a …”). And in the next paragraph he walks us through the movie, and the end of every sentence is one of the first ideas that would pop into the head of anyone who’d seen more than a dozen Hollywood films.

Maybe this is one test of a good movie: At least half the questions raised by a good movie will have surprising answers. (I say “half” because, hell, you can’t expect everything to be surprising. Sometimes a cliche is the best way to set up something more interesting.)

I’m thinking, now, of the reason I didn’t get into Battlestar Galactica like apparently everybody else on the internet. I tried to watch the opening miniseries. My problem began with the scene that introduced Starbuck. She was in a bar playing cards with some of her fellow pilots. For no particular reason, I thought “Now she’s going to knock over the table and start a fight.” Ten seconds later, she knocked over the table and started a fight.

Then there were some boring space battles, and some more boring space battles, and a couple of fighter pilots landed on the planet under attack. And I thought “Now they’ll run across some survivors, and to show us how grim the situation is and what tough hard-decision-makers these guys are, we will learn they are unable to take everybody with them, and they will choose a couple people randomly, and leave everybody else to die.” And ten seconds later the survivors came running over the hill, and the pilots only had room for a couple. So I switched off. From what I’ve heard about the finale, I think the decision served me well.

Links to Things

  • The amazing comics site What Things Do—which features complete stories by Sammy Harkham and John Porcellino, among others—is serializing What Am I Doing Here by Abner Dean. I was introduced to Dean’s long-out-of-print work by an article in Comic Art #9, and it floored me—it’s surrealism in the style of classic New Yorker cartoons.

  • Too Busy Thinking About My Comics is a blog I discovered from a link in the comments here. The author (I feel weirdly unsure whether it’s okay to use his name—he signed his comment here, but his blog seems to be anonymous) writes about superhero comics and British pop culture. Admittedly, those aren’t the kind of comics I read these days, but I have fond memories of Keith Giffen and J. M. DeMatteis’s Justice League and sometimes I still like to read about them. But It wouldn’t matter if I didn’t, because this is the best kind of criticism: sharp writing, and musings and insights that hook you even if you thought you didn’t care about the cultural artifact the writer is riffing on. I recommend “The Intrusion Of The Fantastic Into The Mundane No 1: The Thunderbirds Of Edinburgh” and “The Invention Of Loneliness: What Green Lantern Can Teach A Boy That Starro The Conqueror Can’t”, both of which managed to move me.

  • At the other end of the same topic, I once checked some of the later Justice League comics out of the library and my basic reaction was “What is this crap?” I couldn’t follow the Grant Morrison issues at all, and I speak as someone who mostly understood The Invisibles. It sounds like Justice League has now gotten about as dumb as it possibly can. But at least the MightyGodKing blog got a hilarious review out of the deal.

  • “Making Smarter Dumb Mistakes About the Future” is an article by Cory Doctorow about why so many old science fiction futures were so wildly wrong. It focuses on three common mistakes which Doctorow characterizes as “Like Today, But Moreso,” “Just Enough, And No More,” and “That’s Not Weird, It’s Dumb.”

  • The Believer chronicles ancient Roman poetry slams. Apparently they were pretty horrific deals. Juvenal classed them as health hazards.

  • A hectic calendar of literary competitions soon sprang up. At first, the Sebasta in Neapolis (Naples) was the most prestigious event, luring the Emperor Nero himself to compete before a crowd of thousands. The audience was not permitted to leave the auditorium during the thirteen-hour recital; it was said that a woman gave birth during the performance, and one old man feigned death so he could escape to the bathroom.

  • Finally, here’s a fascinating essay on scurvy, and how we gain knowledge, and lose it, and gain it back again.

Zak Sally, Like a Dog

Cover Art

Zak Sally subtitled Like a Dog, a collection of his comics from the past decade-and-a-half, “Recidivist #1, 2, and Assorted Garbage.” This subtitle rushes past “too modest” to embrace “misleadingly self-deprecating.” As he explains in his notes, Sally’s not entirely happy with everything in this collection. It’s his figuring-things-out book, a record of how he hauled his work up from “competent” to a level where he could feel good about it. But he’s starting from competent.

None of the stories in this book are bad. Some are uncertain. These are the comics Sally created while he was figuring out what he wanted to do with comics. But the seeds of his style are already sprouting in the first pages of Recidivist #1. There’s thick, organic brushwork–some of Sally’s drawings look like they were grown. There’s a fascination with anatomy–between and within Sally’s stories are detailed anatomical studies which obviously paid off; in the torsos of the “Two Idiot Brothers” you can see every muscle. There are pools of black ink deep enough to lose things in.

Sally often separates text and art. What I mean is that the text would be comprehensible by itself. The interaction between words and pictures are what comics are all about. Some comics achieve their effects by emphasizing one over the other. I think Sally is one of those cartoonists for whom words are the keystone. That can be a bad thing–newspaper and gag cartoonists in particular sometimes decorate words with redundant illustrations–but Sally’s pictures add extra layers of meaning and deepen the text. Sally’s text might mean something on its own, but his text plus his images mean something else, something more interesting.

An example of Sally’s experimentation with word and picture is “The End is Here, Now,” an autobiographical strip set on New Year’s Eve, 1999. It’s drawn in a three-tier grid. The panels are split horizontally. Above, straight text tells us what goes through Sally’s head: he’s amazed at the passage of time, he feels like something big should be happening. Below, comic panels with word balloons show us what he says and does: he wanders, has a drink, tries to climb a fence, and winds up at a party. The narration and the comic run in parallel, each independent until, in the next to last panel, Sally has a sudden and hazily understood realization…

…And, for the first time, the narration halts with a colon and jumps across to the word balloon. The narration and the pictures connect at the moment Sally’s internal monologue connects with the world. The last panel breaks the visual pattern set by the rest of the comic: an image of Sally looking up at the sky is framed by his thoughts at the top and the bottom.


For me, the most fascinating thing about Like a Dog was the afterward. Looking over my “Links to Things” posts, I notice I’ve frequently linked to articles about writing. Which is a little weird. My creative outlets are comics and drawings; I don’t have any ambition to write books, just reviews and blog posts. But I do read a lot. I like knowing how the books I read were written. (I often think people like me are the real audience for those “how to write a novel” books.) I like knowing how the comics I read were drawn. I can’t help feeling that Penguin Classics are superior to other books, not because they’re classics, but because they have introductions and footnotes.

In his afterward, Sally discusses the background of each strip in the collection. The strips collected in Like a Dog tell the story of how Sally learned and honed his craft. The story ends with Sally taking joy from the act of creation, but getting there was a hard trip. “My comics terrified me,” he writes. “I hated my comics, and I hated myself for making them; and, when I wasn’t doing that, I hated myself for not making them.”

Which is what really got my attention, because, man, I feel like that all the time.

Sally remembers worrying so hard about his craft that he was unable to start. I still get like that. I’ve found I have to be of two minds… first you have to get something down, without worrying about whether it’s any good; at that stage worrying will stop you cold. Then you have to switch modes and be hyper-critical, because inflicting half-assed failures of craft on your audience is disrespectful. You have to revise until the work is good enough to send out into the world. When you release the work you have to switch modes again, separate the finished work from your ego, because it’s in the hands of the audience and, good or not, some of the audience won’t like it, and you can’t take it personally. (Me, I only wish I had that problem–hardly anyone reacts to my work at all.)

Admittedly, that last paragraph was a detour; I’m trying to review Like a Dog, not my brain. And maybe this bloviation about craft is a little pretentious coming from, basically, a gag cartoonist. But it’s part of why I connected with this collection. It’s encouraging to learn that somebody this good has felt the same kind of self-doubt and worked his way out of it…. and that maybe it’s not so bad if, years after the fact, your early work embarrasses you. That just means you’ve learned something.