Category Archives: Speculative Fiction

Science fiction and/or fantasy.

More Links to Things

There’s probably going to be another gap of at least a week before my next substantial post, but I have a few more interesting links:

  • Comix Cube on comics, sound effects, and typography, with a focus on the work of Jordan Crane:

    That being said, there’s something especially exciting about what Crane is doing here. The graphic forms he’s using are typographic, but by and large they’re just beyond identifying as anything in our alphabet.

  • SF writer Karl Schroeder makes the case for aspirational science fiction:

    The fact is that if I’ve learned one thing in two years of studying how we think about the future, it’s that the one thing that’s sorely lacking in the public imagination is positive ideas about where we should be going. We seem to do everything about our future except try to design it. It’s a funny thing: nobody ever questions your credentials if you predict doom and destruction. But provide a rosy picture of the future, and people demand that you justify yourself. Increasingly, though, I believe that while warning people of dire possibilities is responsible, providing them with something to aspire to is even more important.

    Right now, this is the kind of thing I want to read.

  • This article, about a local-food restaurant operating in a small Virginia town, contains the most comedically oblivious sentence I’ve seen in any news story this week:

    The biggest challenge has been winning over townspeople. It’s not hard to find residents who say that a meal at the Harvest Table is more than they can afford, though none who said so in interviews had actually eaten there.

    Gee, I wonder why.

  • Every so often, you hear politicians and talking heads claim that half of Americans–the bottom half–pay no taxes. This is, of course, not the case; these people are using rhetorical sleight of hand, using the single word “taxes” when they mean “federal income taxes.” Kevin Drum explains the real situation, and then clarifies exactly who doesn’t owe federal income tax, and why.

Links to Things

Here are a few things I’ve been reading lately:

Reviewing Worlds of Exile and Illusion 3

I started this third post on Worlds of Exile and Illusion a month ago, but it’s been half-finished a while–I’m only just starting to feel focused enough during my free time to write again. (Here are parts one and two, posted some time ago. It feels kind of odd to have taken so long on this review; it makes it seem as though I found this book more significant than I actually did. In fact, it’s just the thing I happened to be reviewing at the moment I acquired a case of blogger’s block.) Critically speaking, my verdict on City of Illusions was similar to my feelings on Rocannon’s World: Better than most SF adventure novels, not as good as Le Guin’s later work.

What it’s About

A thousand or so years after being conquered by aliens called the Shing, Earth is sparsely populated, its small, isolated human communities separated by miles of wilderness. An amnesiac offworlder named Falk sets off from the east coast of North America to find the Shing’s colony, a city called Es Toch.

Comments

Cover art

City of Illusions is twice the length of the other two books–it was published on its own–and is maybe a bit overlong. After Planet of Exile, it feels like a step backwards. Planet read like Le Guin finding her voice. City, like Rocannon’s World, reads like Le Guin is still searching for it, experimenting with common SF tropes. Both are pretty standard quest narratives, Rocannon in a fantasy kingdom and City in a post-apocalypse. The part that seemed most characteristic of Le Guin was the middle of the novel, in which Falk travels through a series of distinct little cultures. (It’s also notable that Falk carries a copy of the Tao Te Ching, a major influence on Le Guin’s work.)

What’s less characteristic of Le Guin is the Shing. They’re evil alien tyrants, basically. We’re told they broke the League of Worlds, conquered the Earth, and destroyed or suppressed most of humanity’s knowledge, technology, and culture. Which is pretty much what you’d expect from aliens in this kind of story. They’re Evil! The hero must stop them!

The Shing, when Falk finally meets them, tell a different story: there never was an enemy. The League self-destructed from its own paranoia. Earth is stagnant not because the human race is being kept down, but because, through fear and fragmentation, it’s keeping itself down. The Shing themselves are just another community of humans. All of which is entirely possible, because in the last two books we didn’t actually see much of the big war. It’s never clear to Rocannon who attacked him, and Planet of Exile isn’t about the war so much as something that happened centuries later because of the war. I had sort of expected that City of Illusions would have a twist ending, and that this would be it–at least superficially, the idea that humanity itself, and not an external alien threat, is its own worst enemy would have been in keeping with the worldview of Le Guin’s Ekumen books.

The real twist is that there is no twist: the Shing are exactly the conquerors they’re said to be, and the book ends with Falk, his memory restored, heading back to Werel to spread the news of the threat. Which I guess is a surprise, more so than the twist would have been. But it’s surprising because it feels wrong.

Way, waaaaay back in part one of this review, I mentioned Le Guin’s decision to give all the people of her universe a common ancestry, and the thematic consequences:

Everybody in this universe is some kind of human–some, like the Gethenians or Athsheans, are very different kinds, but they’re still relatives, if distant relatives. This is, as much as anything, a metaphor: the Hainish universe is no place for the kind of unbridgeable mutual incomprehension you get in, say, Starship Troopers.

I also mentioned the resulting out-of-placeness of the incident in Rocannon’s World where Rocannon and company are accosted by carnivorous bug-eyed monsters. And the Shing, again, are out of place in a way that sort of warps the story. You can see the warpage in the treatment of “mindspeech,” the Ekumen universe’s word for telepathy. This is the thing Rocannon is looking to learn in Rocannon’s World, and as a weapon it’s a little crappy. Yeah, the ability to read minds sounds like the ultimate intelligence source, but it’s hard to make war on people when you feel everything that happens to them. Also, it turns out that in mindspeech it’s impossible to lie. The Shing change the rules: they learn to “mindlie,” and suddenly telepathy is a weapon again. They seem to have punched their way in from a slightly less complex universe and turned everything around them to cardboard. Of the later Ekumen novels, only The Word for World is Forest has a more simplistic moral landscape, and at least there we were encouraged to side not with the Earthmen but the Other.

The end of City of Illusions reads like a cliffhanger, but Le Guin never returned to this storyline–her next Ekumen book was The Left Hand of Darkness, which mentions the war period as something that happened a long time ago, and isn’t it nice that it’s over? And because the vestiges of traditional Doc Smith space opera were a dead weight dragging Le Guin’s early trilogy away from the direction it needed to go, I have to agree: I’m very glad Le Guin ditched this plot.

And I’m glad there was no internet at the time, because if there were I’m sure someone would have been very aggrieved about it on LiveJournal. The idea of continuity probably looms larger in fan consciousness today, in an SF media landscape dominated by serial fiction, shared worlds, and transmedia storytelling, than it did in the sixties. By media-fan standards, the continuity in the Ekumen series isn’t the strongest. It doesn’t need to be: these books are in no way chapters in one big story. What I found surprising was the discontinuity in tone. Fictional universes have conceptual, philosophical underpinnings the way the real world has laws of physics. If these early novels of Le Guin’s feel to me like they exist in a slightly different universe from The Left Hand of Darkness, it’s less because of any forgotten wars than the simple fact that they’re borrowing more from the stock conventions of mid-twentieth-century space opera.

Reviewing Worlds of Exile and Illusion 2 (Now With Fifty Percent Less Relevant Content)

(This is part two of my bloviations about the early Ursula Le Guin novels collected in Worlds of Exile and Illusion. I’ve been letting this sit for a while, but I’m determined to finish it before moving on to something else. Part one is here.)

Planet of Exile

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Planet of Exile is the best of these three novels, and it’s no coincidence that it pushes the war plot furthest into the background. Instead it’s built around a premise that plays to Le Guin’s strengths: two cultures rubbing up against each other. The war has left a colony from the League of Worlds stranded and isolated on the barely medieval planet Werel. In this shared space, two separate cultural identities are maintained by pressure from both sides: the Leaguers seem foreign because the locals define them as foreign, and because they define themselves as foreign, and the definitions reinforce each other in a vicious circle. The tension reads not only as the fear of one culture being absorbed into another–the balance of power between the locals and the colonists seems about equal, so either culture could end up dominant–but also the fear of being the culture doing the absorbing. The anxieties that inspire colonialists, like the British in India or Viking colonists in Greenland, to rigidly separate themselves from the “natives” are the same as the anxieties that, back home, inspire prejudice against immigrants.

I felt distanced from Rocannon’s World. As fit a mock heroic fantasy, the characters seemed just a bit bigger than life, and proportionately shallow; and the prose tended towards a slightly elevated tone. Rocannon’s World is the kind of book where guys swoop into battle on flying cats. That can be cool, especially coming from someone like Le Guin who can actually write, but it’s not necessarily what I’m in the mood for when I pick up one of her books. Planet of Exile is more grounded. The characters act like people, not myths. The local king isn’t a dashing warrior–he’s a crotchety old man staving off dementia. A siege of the colony perpetrated by the local equivalent of Genghis Kahn and his horde isn’t a swashbuckling adventure–it’s chaos, struggle, short rations, and too-easy death.

Planet of Exile is not quite as deep as Le Guin’s best work–it’s a brisk adventure novel, basically. But it’s still very good. Better, in fact, than some better-remembered SF from the period, or even many recent novels and stories that SF fans have received with enthusiasm. Which is why I’m going to wander off on a tangent again.

Science Fiction, Fantasy, Metaphor, and Allegory

Planet of Exile is about emigration, expatriation, and holding on to cultural identity. The colony’s main challenge is that, after many generations on Werel, with the original colonists long dead and the League of Worlds distant and half-recalled history, neither the colonists nor the Werelians see the colonists as natives of Werel.

Someone whose mental image of science fiction was formed by the worst episodes of Star Trek might ask “So what’s Le Guin really writing about? Immigration?” Because, in popular media, that’s how science fiction and fantasy too often work. You have a guy whose face is black on one side and white on the other, and another guy with the same skin tones but on the opposite sides, and they hate each other. And that stands for Racism! You have a planet with guys called “Yangs” and “Khoms” trying to conquer each other. And that stands for the Cold War! Hack scriptwriters love this stuff. So does a fair chunk of the audience, sometimes. Another sizable chunk of the audience doesn’t, because… well, you shouldn’t be able to solve a story, y’know?

You don’t often see this kind of thing in realistic fiction. Well, okay, you do, but everyone immediately realizes it’s crap. Bring on the fantastika, though, and suddenly a lot of crap detectors get a lot less sensitive. A TV detective series featuring flat characters, stupid O. Henry plot twists, ten-ton-anvil morals, and slap-you-in-the-face messages would make it through maybe six episodes of plummeting ratings before getting cancelled. Make it a fantasy series, call it The Twilight Zone, and you’ll be hailed as a television genius.

I’m focusing on media SF because media SF gives lame allegory its biggest audience and greatest cultural influence, but you get low standards in written SF, too. Even people who love SF, even people who write SF, are not immune. Look at what just won a Nebula.

It might be easier to see how most fiction works–as a broad, much simplified generalization–by looking at something set in the real world. I’ll use Anna Karenina as an example so that I can segue into a Tolstoy quotation. A novel has two levels. (I did say “much simplified.” We’re talking grade-school level here. But that’s all I need for the purposes of this blog post.) Level One is the literal level, the specific story about a specific character, Anna. Level Two is the metaphorical level, the level of meaning, and it’s not specific. It’s a jumble of thoughts, issues, images, metaphors, and, well, stuff. It relates to the readers’ lives in any number of ways, and says many things, and can support any number of interpretations, some of them contradictory. Some interpretations may make more sense than others, some may be either particularly insightful or way off base, but none of them will be the One True Answer. As Tolstoy wrote, “If I wanted to express in words all that I meant to express by the novel, then I should have to write the same novel as I have written all over again.”

I’d argue that a book is great to the extent that it provides the reader with stuff. Not that Level One, the story-level, isn’t important–but it’s important because the story the framework that supports the book’s meaning, and if the story isn’t well crafted the meaning is likely to be distorted or dishonest. The problem with Twilight Zone-type stories is that Level One is a thin, unsatisfying veneer and Level Two is simple to the point of tedium. Once you’ve decoded the allegory, matched message (A) to plot (B), there’s nothing else to it.

This is, of course, how our least inspired high school English courses teach students to read novels: as a riddle, with a correct answer. (Write a two-page paper on Lord of the Flies. What is the Theme? List the Symbols.) As a culture, we tend to be a little suspicious of anything with no immediate and obvious utility, literature included. Start a conversation on school curricula, and someone at some point is bound to echo the old students’ refrain: “When are they going to use this stuff?” The great thing about the riddle theory of literature is that it offers an answer: fiction is useful for sending coded messages.

Some people grow up believing this is actually how fiction works. Some of those people even become writers. Mediocre media SF is particularly prone to feature on-the-nose allegories. Is it because the connection between the literal Level One story and the real world is less obvious? Because caring what happens to a fictional character is one thing, but caring about a fictional character in an imaginary world takes an extra mental leap? Maybe allegory is a comfortable mode for writers who just want to know what all this crazy fantasy stuff is for. But fantastic fiction ought to work like any other kind, for all that SF and fantasy stories don’t deal with the real world on their literal levels.

Planet of Exile’s colonists aren’t immigrants. It’s a little closer to the mark to call them refugees, but that’s not really accurate, either–the power relationships between the locals and the colonists are all wrong. They aren’t colonialists or imperialists because they aren’t trying to dominate Werel–they’ve even discarded much of their technology to keep the locals on an even footing. Planet of Exile isn’t definitely about any of those things, but… let’s say it relates to any of them. Reading it might inspire thoughts about any of them, or all of them, or completely unrelated subjects. (Or nothing in particular–if some readers just care about Level One, I won’t argue with them.) It’s all good. Novels aren’t about sending Messages, but generating multiple readings, unique and personal to particular readers.

I love science fiction, I love fantasy, but part of loving a genre is wanting to see it at its best. Look at Le Guin’s early, minor, most conventionally adventure-style novels and it’s obvious how much even the least ambitious end of these genres could raise their games.

Reviewing Worlds of Exile and Illusion (Part One)

Worlds of Exile and Illusion collects Ursula K. Le Guin’s first three novels. By current standards, they’re short books–the first two were published as Ace Doubles, backed with books by Avram Davidson and Thomas M. Disch. They’re minor Le Guin, but minor Le Guin is still better than much of the science fiction being published at any given time.1

These books have also been collected under the title Three Hainish Novels. The Hainish universe is where most of Le Guin’s science fiction novels take place. Here’s the backstory: all known intelligent life forms, us included,2 are the descendants of colonists from the planet Hain. Everybody in this universe is some kind of human–some, like the Gethenians or Athsheans, are very different kinds, but they’re still relatives, if distant relatives. This is, as much as anything, a metaphor: the Hainish universe is no place for the kind of unbridgeable mutual incomprehension you get in, say, Starship Troopers.

Ages later, the human races (or Hainish races, if you want to get technical) are discovering space flight and rediscovering each other. Devices called ansibles allow instant communication between any two points in the universe. The Ekumen, or League of Worlds, coordinates cultural contact and exchanges of information between worlds. This happens mostly via ansible because information can travel faster than light, but living beings can’t. Near light speed time dilation applies. A journey of a dozen light years will take a few hours for the passengers, but more than a dozen years from the point of view of the outside universe. Representing the Ekumen as an envoy to a new world means taking a one-way trip: by the time you get home, if you ever do, everything you know will be gone.

Rocannon’s World, Planet of Exile, and City of Illusions take place on the fringes of a war between the League of Worlds and a mysterious, hostile culture called the Shing, who by the third novel have conquered the Earth. Le Guin’s starting point for these books was the unthoughtful pulp space opera favored by Doc Smith and Edmund Hamilton, which doesn’t sit comfortably with her later work. These novels work best when Le Guin pulls away from the space war narrative.

Rocannon’s World

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Before fantasy took off as a marketing category, one way to sell a fantasy novel was to laminate it with a thin veneer of science fiction. That fantasy world? Another planet. Those fabulous creatures? Aliens. Magic? Invoke Clarke’s Third Law,3 or “psionics,” which in the science fiction genre are pretty much magic with laboratory cred.

That’s the kind of book Rocannon’s World is: a hundred-page condensed epic fantasy quest. In a couple of ways it’s uncharacteristic of Le Guin’s work. First, one important element of Le Guin’s work is the theme of different cultures making contact and coming to an understanding. It’s the primary plot of The Left Hand of Darkness and The Telling, both novels about Ekumen envoys on recently contacted worlds, and a major part of The Disposessed and The Other Wind. And this is exactly the part of the story that Rocannon’s World skips! Rocannon decides to visit Fomalhaut II in “Semley’s Necklace”; by the first chapter he’s been there for months and is already close friends with the local lord. Second, in one sequence where Rocannon and his allies are captured, taken to a deserted city, and nearly eaten by a band of uncommunicative winged humanoids. It reads like Le Guin’s take on The Thing From Another World, and it’s bizarrely out of place in a universe otherwise free of bug-eyed monsters.

I may come back to those points later when I write about City of Illusions (in a second post, since this one is getting large and as usual I’m writing at a snail’s pace). For now, the point is that Rocannon’s World, as a whole, is not the most remarkable or characteristic thing in Le Guin’s bibliography. Which is why I’m about to spend the bulk of this review talking about the prologue.

Rocannon’s World grew from Le Guin’s short story “Semley’s Necklace,” which became its prologue.4 “Semley’s Necklace” is a story about a woman who enters fairyland for a night to retrieve a family treasure stolen by dwarves, only to find on her return that a generation has passed, her husband is dead, and her daughter is a stranger. It’s a classic fairy tale plot, with the small differences that Semley is from Fomalhaut II, the dwarves are aliens, and traveling to fairyland means flying a spaceship to a museum on another planet.

What makes “Semley’s Necklace” different from a straightforward “yes, but my telepathic dragons are aliens” story is that Le Guin switches styles when she switches planets. The Fomahaut sections are lyrical, and just slightly flavored with the rhythms of oral storytelling. For the museum scenes Le Guin switches to the prosaic, straightforward third person favored by pre-new-wave SF. The implied narrator of Semley’s story is a high fantasy writer, or maybe a folklorist with literary aspirations. Rocannon’s narrator is writing for Astounding Science Fiction.

A vocal minority of hard SF fans are snobs about fantasy. They grumble when a fantasy novel wins a Hugo award. They complain when bookstores file the fantasy and SF together. There was a time when I myself thought I hated fantasy. My excuse is that I was twelve. Even then, though, the “Oh sweet Jeebus there’s chocolate in my peanut butter” attitude didn’t make much sense to me. Where was the hard and fast line between these genres? Don’t they sort of blend into each other? Science fiction stories present themselves as extrapolations of reality, but in practice total impossibilities–telepathy, faster-than-light travel–are acceptable as long as they behave like real-life physical phenomena, working according to definite, predictable rules. Many fantasy worlds are built on similar rigorously worked-out rules (the Lord Darcy stories), or include nothing supernatural at all (the Gormenghast books). Any hard-and-fast definition of either science fiction or fantasy will leave out some edge cases.

It’s clear from “Semley’s Necklace” that whether a story is SF or fantasy partly depends on point of view: how much the narrator, the characters, and by extension the readers understand about the world of the story. Take time dilation. According to the laws of relativity, as an Ekumen ship approaches light speed, time slows down for anyone on board. From Semley’s perspective, she travels for a few hours, stops briefly to pick up her necklace, turns right around and returns home the next morning to find that sixteen years have passed in one night.

Which is also what happens to people who visit other worlds in fairy tales. The difference is that for the hapless denizens of fairyland, as for Semley, this time shift is frightening and inexplicable. For Rocannon, “time slows as you approach light speed” is a fact as unremarkable as “running out of gas makes the car stop working” or “food gets hot in the microwave.” From his point of view the interesting and mysterious thing isn’t that Semley has skipped sixteen years, but that she’s travelled eight light years just to retrieve a necklace. So maybe whether we read a story as science fiction or fantasy depends partly on what the protagonists find wondrous, mysterious, and strange–on the story’s own attitude towards its fantastic elements. The more the non-realist material is treated as a normal, well-understood part of the world, the more the story feels like science fiction.


  1. Their companion novels are pretty much the same deal–Avram Davidson and Thomas Disch were major writers, but these particular books (The Kar-Chee Reign and Mankind Under the Leash) are so obscure I’d never heard of them until I researched this review. ↩

  2. You might object that this doesn’t jibe with the fossil record, but SF writers are allowed that kind of thing when setting up their premises. No one objects to FTL travel, and that’s also technically absurd. ↩

  3. “Any sufficiently advanced technology is indistinguishable from magic.” ↩

  4. “Semley’s Necklace” is also collected in The Wind’s Twelve Quarters. It reads a bit oddly when divorced from its novel: the first paragraph claims it’s a story about Rocannon, but on its own it’s clearly about Semley. ↩

Lavinia

Ursula K. Le Guin, Lavinia

Lavinia

I’ve been reading a lot of Ursula K. Le Guin this year. In a crazy time, her work feels very calm and sane.

Lavinia is one of her most recent books, and one of her best. I read some reviews after I finished it, and more than one reached a point where the reviewers, in their enthusiasm, were reduced to waving their arms vaguely and saying “this is just a really good book.” As Adam Roberts wrote in his Strange Horizons review, “We might ask, in what ways is this book so very good? But the temptation would be to reply: in all the ways.”

I’m not smarter than Adam Roberts, and I don’t have the Critic Mojo to attempt a close reading of Lavinia or reveal the technical secrets of its success. I’m just saying if you have any interest in the premise at all, you should read this book, and then moving on to some random thoughts (which will be a bit spoilery).

The Premise

Sometime around the third decade BCE, the poet Virgil wrote some pretty good Iliad fanfic. In the Aeneid, a Trojan named Aeneas travels to Italy and founds Rome by marrying the daughter of King Latinus, Lavinia, who has no dialogue and almost isn’t even in the poem.

Lavinia is Lavinia’s life story, told in first person.

Random Thoughts

This is an alternate take on the Aeneid narrated by someone Virgil treats as a plot token instead of a character. In this situation, you might expect a subversion of the original work, with a total bastard Aeneas and Lavinia justly angry with Virgil for ignoring her. That would be a worthwhile approach, but Le Guin is doing something else which to me seems less obvious.

Lavinia works with instead of against the Aeneid, expands it without contradicting it much.1 Lavinia’s role is the same, but she’s not something to be traded. She has some power and chooses her path. She actively works with her father to arrange the marriage to Aeneas, partly because she’s decided she likes the guy, but also because she’s politically savvy. She knows the alliance will be a good thing for Latium’s future because the author has already given away the plot.

Early in the novel Lavinia makes cross-time telepathic contact with Virgil, who’s dying on board a ship to Italy. They hit it off. Virgil is chagrined that he didn’t give Lavinia a bigger role (too late for rewrites), and gives her a heads up on what’s coming. From that point onward, Lavinia isn’t sure whether she’s a real person or a character in a myth. Being a practical sort, she doesn’t worry very much–her life feels the same either way. It’s implied that this is part of why she accepts and eagerly pursues the plot laid out for her: she sees herself as part of a story, and this is her role.2

Aeneas is the upstanding hero Virgil wanted us to see him as. It would be easy to do a subversive take on the guy: Virgil didn’t actually finish the Aeneid before he died, so it ends very suddenly with Aeneas killing his enemy Turnus as Turnus begs for mercy. This is not the most flattering image to go out on. It’s been a few years since I read the Aeneid, but I recall not being very impressed with the hero.3 But he’s easily rehabilitated, for the same reason he looks bad. All Le Guin has to do is carry the story on past the end of the poem. Aeneas, as it turns out, is disgusted with himself, and is a thoughtful ruler for the three years he has left.

Aeneas dies offstage, anticlimactically. The novel carries on past that, too. Where Lavinia parts company with the Aeneid, and the conventions of myths and heroic tales, is in its deliberate lack of climax. Usually the kind of story starring an Aeneas–whether it’s a myth, an epic poem, or a modern fantasy adventure–climaxes in a big damn fight. Lavinia is the story of Lavinia’s life, and like life it doesn’t have a neat climax; it goes on for a while, then gently winds down. Lavinia’s great triumph isn’t victory in battle, but guiding events to ensure that Rome will not be ruled by Aeneas’s incompetent heir Ascanius.

Ascanius grew up with war and believes he can only prove his manhood in battle. This is the kind of thing we associate with “primitive” societies like ancient Greece and Rome, but a lot of people–mostly men–still think this way. Not in the sense that they’re itching to sack Troy, of course, but a lot of men are less interested in being seen as wise, or good, than tough. Watch any amount of television, and pay attention to the ads; there’s a lot of money to be made in convincing men your product will prove they’re not wimps.

More to the point, we sometimes seem to want our leaders to be tough more than we want them to be capable administrators. In the absence of a real war, we metaphorically militarize some mundane problem, declaring war on drugs, on crime, or on poverty, as though we might make people less poor by stabbing something.

One of the best passages in Lavinia is Aeneas and Lavinia’s patient, subtle, not entirely successful attempt to calm Ascanius down. Their point is that if Ascanius thinks he can only prove his virtue by fighting, he’ll be more interested in fighting than anything. And how can a ruler preoccupied with glory be trusted to attend to economics, agriculture, legislation–the dull everyday details that are the real work of governing?

Leadership isn’t about glory and isn’t about winning. It’s mostly about responsibility, and thinking about others before yourself, and the boring daily grind of administration. Lavinia, working in the background of Aeneas’s epic poem, invisibly stage-managing the founding of Rome, might be in a better position to appreciate that than anyone.


  1. Lavinia’s hair is a different color. That’s pretty much it. ↩

  2. It’s tempting to relate this to Le Guin’s interest in Taoism; the Wikipedia page for Tao quotes The Way and its Power by Arthur Waley: “[Dao] means a road, path, way; and hence, the way in which one does something; method, doctrine, principle.” Is her role in the Aeneid her way, her path? Honestly, though, I know so little about Taoism that I’m probably way off base here. ↩

  3. Although Aeneas is nowhere near as big a bastard as Odysseus. Or Achilles, although in his case we were supposed to think he was a prick. ↩

My Best of 2010, Part Three

N. K. Jemisin, The Hundred Thousand Kingdoms and The Broken Kingdoms

When I review books I tend to write about theme a lot. (I hope I’m less simpleminded and reductive about it than your average high school English teacher.) N. K. Jemisin’s books have plenty of interpretive possibilities–among others, there are ideas here about power, and how it interacts with religion, and how cultures use their gods even as they think of themselves as following or living under those gods–but I must confess that when I read these what I most appreciated was their narrative drive.

I read these books at times when I was frustrated with stories padded with meaningless action, narrative cul-de-sacs, and excess exposition. (Too many recent books, and way too many movies, seem to think that unless they overemphasize and overexplain everything their audiences won’t Get It.) Attention spans are shrinking, but so many novels and films feel weirdly long, harder to sit through than many genuinely longer older works. So it’s a relief to come across novels like The Hundred Thousand Kingdoms and The Broken Kingdoms which earn their length. These books plunge straight into their plots, deliver worldbuilding and backstory as they go, and waste no time.

These are both “outsider caught in a world of complicated schemes and political maneuvers” books, and both sidestep one of the usual problems with this plot type: it often discourages active protagonists. It’s easy for this kind of book to resemble a stereotypical mediocre hard-boiled detective story whose narrator bounces from thug to thug, gets exposited at, and ends every scene by falling unconscious from a blow to the head. I was glad these books–The Broken Kingdoms in particular–starred narrators who had goals and were constantly making plans.

I also loved that these were two more entries in an my favorite fantasy-genre trend: series whose individual volumes are complete novels, not chunks of a 3000-page epic narrative. (In my cynical moods I suspect the epic-writers have no faith that their audience will come back unless they’re left hanging. In my case, they’re the ones I’m most likely to drop, partly because by the time I’ve picked up volume two I’ve usually forgotten the plot of volume one.)

Caitlin R. Kiernan, The Red Tree

I started writing a couple of paragraphs about this, then realized the paragraphs were threatening to turn into a short essay, as much about the horror genre as about this book. I hope to finish that essay and post it; in the meantime, I’ll just say I liked the book.

Sigizmund Krzhizhanovsky, Memories of the Future

I wrote about this around the time I read it.

Alberto Manguel, The Library at Night

This is another book I’ve already written about.

China Miéville, Kraken

As with The Hundred Thousand Kingdoms, I liked Kraken for the force of its story. It’s probably not China Miéville’s best novel, but he seems to have had fun writing it. The prose reads like it’s running, like it’s tripping over itself to get the ideas out–and there are a lot of ideas here: the book starts with the impossible theft of a giant squid and from there sprawls out in all directions. The pages ooze enthusiasm and some of that enthusiasm transferred to me at a moment when I was having a hard time feeling enthusiastic about anything at all.

Kraken is Miéville’s stab at the “hidden magical subculture existing in the margins of a modern city” genre. (I’m trying hard not to call it “urban fantasy,” because these days that term means at least two different things.) What distinguishes Kraken, besides Miéville’s abundant imagination, is its attitude towards magic. Sometimes these “the real world, but with magic!” stories set up a magic-vs.-science rivalry, in which “science” (or “technology”) is a mysterious force opposed to magic. Which annoys me. First, because it misrepresents what science actually is–it’s a process, not a hegemonic culture, philosophy of life, or force of nature. Second, because these stories always push us to root for magic–which is, wow, so creative and dreamy–and against science, which is cramped and closed-minded and inhuman, apparently. Anyone whose sense of wonder has ever been tripped by witty, enthusiastic science writing knows this is not an honest argument. Fantasy isn’t real, but it’s about reality, and when a story touches something real and isn’t honest about it, in a poetic or metaphorical sense, it grates.

So it’s wonderful that Kraken doesn’t prescribe any particular attitude towards magic. Maybe you’re awestruck, but it’s just as okay to think, as Kraken’s protagonist Billy does while pondering the Law of Sympathy, it’s “trite” that “a thing has power, moronically enough, because it’s a bit like something else.” Billy works in a natural history museum. He’s a tour guide, not a scientist, but he sees the world with a scientist’s eyes. Kraken,unusually for an urban fantasy, suggests that the rational, curious, investigative approach of a scientist might be as valid a way to understand a fantasy universe as it is to understand the real world.

My Best of 2010, Part One

As I too often note on this blog, I haven’t written much lately. I could claim I haven’t been writing because haven’t had much to say, but the truth is that I haven’t had much to say because I haven’t been writing. Sometimes I don’t consciously realize what it is I have to say until I try putting it into words.

The sticking point is that to write something I have to put in some serious thought–serious for me, anyway–and I cut down on sustained pondering over the last couple of months. I’ve spent the year anxious about a number of things, the biggest of which are the economy and the direction in which the country is headed. It feels like everything we’ve built in the last century is being torn down and hollowed out. Lately, if I’m not careful, contemplation can metamorphose into perpetual low-grade panic.

So I haven’t engaged enough with the books I’ve read. I’ve let the texts wash over me, let the authors’ thoughts drown out my worries, escaped from a world where, for the moment, I don’t want to spend very much time. I managed this without focusing on any particular kind of book. Some people disdain “escapist” literature, but, truth be told, you can escape into Dostoevsky as easily as Doctor Who.

This is, of course, not good for me. So I’m going to try to post more often. I’m starting slowly with a review of 2010–just a paragraph or three on the books that made the biggest impression on me, for good or ill. I’ll split it into multiple posts, because in a few cases I’m coming up with encouragingly long paragraphs. I may eventually try to come up with longer essays on a few. (If nothing else I’m a little chagrined that, of the books I did manage to write about, the only ones by female authors were the among the books I didn’t like.)

The books will be listed in alphabetical order by author, because I hate trying to rank things. (Anyway, it’s not fair pitting contemporary writers against the aforementioned Dostoevsky.)

The Best (Part One)

Kage Baker, The Bird of the River

This is, sadly, Kage Baker’s last novel. It’s one of her better ones, another book in the fantasy series that began with The Anvil of the World, set in a secondary world which draws as much from America as most Extruded Fantasy Product does from Europe. Like Anvil, it’s very much a working class fantasy: it focuses on the kind of people who stay in the background of most secondary world fantasy, and it spends a lot of pages just watching them do their jobs while the plot casually emerges from the background. The Bird of the River is about a riverboat and some of its day-to-day operations would have looked familiar to Mark Twain. I came away thinking I should really read Life on the Mississippi again. Maybe in 2011…

Christopher Barzak, The Love We Share Without Knowing

This is one of the books I reviewed. In the absence of new insights, I’ll simply direct you to that post.

Peter S. Beagle, The Last Unicorn

I avoided The Last Unicorn for years because of the word “unicorn,” which for me conjures up black velvet paintings sold out of a trailer. Peter S. Beagle is a genius, though, so inevitably I was going to get around to reading this, and when I finally did it blew away any thought of kitsch.

The Last Unicorn is set in a world balanced halfway between fairy tale and history, tipping towards mundanity. It’s a world aware of itself passing into legend, a place where wannabe Robin Hoods hope a folklorist will come along and transcribe ballads about them. This may sound very twee and self-referential, but it’s not. It never feels like the characters are playing parts, or that the things that happen to them don’t matter.

Beagle remembers that, in legend, wonders cost something. As one character says, “Real magic can never be made by offering someone else’s liver. You must tear out your own, and not expect to get it back.” The novel is tinged as much with loss and disappointment as hope. It’s not about heroes, but failures: people who’ve reached the middle of their lives and found they haven’t wound up in anything resembling a fairy-tale ending, or even a fairy-tale mid-plot. There’s a unicorn in The Last Unicorn, but the book is mostly about the human characters coming to terms with lives that aren’t the stories they’d wished for.

Links to Things

I’m still not writing much because my mind is still acting like this a lot. Here are some people who are more interesting than I’ve been during the past month:

I spend much more time staring at the drawing than drawing, to spot possibilities hiding in the unfinished image.

To create is to love, but apparently not always. Tim LaHaye and Jerry Jenkins do not love Hattie Durham. They despise their creation. Their contempt for her and disgust with her is tangible in every scene she appears in.

I think the authors expect their readers to share in this contempt, but that’s not how this works. When an artist creates a character that the artist does not love, readers or audience members don’t come to dislike that character, they come to dislike the artist. It is the writer — or actor, or painter — who reveals himself as unlovely. The character just becomes an expression of that unloveliness.

When one encounters a character like Hattie, a creation unloved by her creators, one has to wonder why she came to be at all. Creation takes work, so why put in all that effort for something you do not love?

Protagonismos, the quality of being the kind of person to whom things happen.

  • Kip Manley, at Long Story, Short Pier, with one of those “oh, yeah, that’s what that genre is for” moments you get sometimes from good criticism–in this case, in a post about what’s driving Urban Fantasy. (Or what we called Urban Fantasy, before the term was grafted onto the Angsty Vampire subgenre.)

No, the point is the moment just before, the moment when the thing there on the side of the building shivered, or could have shivered, maybe, if the light had been right; when a wonder-generating mechanism of fantasy reattached itself however briefly to something any one of us could see out in the world: cables; snakes; pythia: not a portal opening onto some secondary world beyond the fields we know, but something indisputably here and now: contemporary; indigenous; syncretic.

The only reason it’s urban is because so very many of us who make it and read it these days live in cities. (Or suburbs, yes. Or exurbs. Urban. Look at the words.)

  • Lance Mannion has written a three-part essay on a point of similarity between P. J. O’Rourke, as he presents himself in a recent essay, and Ebenezer Scrooge. Part one, part two, and part three.

Quiz the O’Rourkes of the world and they’ll tell you, usually in no uncertain terms, that they have a Scrooge-like opinion of their fellow men and women.

Everybody—everybody else, that is—is a fool, an incompetent, or a would-be thief, which turns out to be a very useful thing to believe because it provides an instant defense against arguments that they are somehow responsible for and obligated to other people. Nobody deserves your help if everybody is by definition and natural design undeserving.

At the heart of O’Rourke’s grumpy old man post about elections not changing anything until we stop electing professional politicians to office is the Scrooge-like belief that it’s not just professional politicians who are fools, incompetents, and thieves. Everyone who collects a government paycheck—especially teachers—and all the other kids in his kids’ school and their parents are also fools, incompetents, and a form of thief, which pretty much amounts to an argument that the public school system is dedicated to employing and serving the undeserving but also, by extension, that all public services are dedicated to employing and serving the undeserving.

The Comics that Scare Me

Mention horror comics and most comics fans picture something like this:

A panel from Four Color Fear.

(That’s from the recent anthology Four Color Fear. Which I will also post about at some point, although in that case the horrific bits aren’t what I intend to write about.)

As that panel suggests, most comics that get classified as “horror” aren’t so much scary as campy. Some people don’t think comics can be viscerally scary at all, and they have a point, but there’s a caveat. As Richard Cook writes in the essay I just linked to:

To the extent that “scary” refers to the visceral, immediate fears that horror movies deliver so effortlessly, the answer is yes. But if “scary” also encompasses the deeply-rooted fears and common anxieties of the readers, then perhaps there is some hope for horror comics.

A recent post at the blog Too Busy Thinking About My Comics about scary moments–scary in the “anxious” sense–which snuck into ordinary superhero comics got me thinking about what comics, if any, give me the sense of creeping unease I get from good weird fiction.1 And the first answer that came was Jim Woodring’s Frank. Which might sound a little weird on first blush to anybody only vaguely familiar with Frank, because Frank looks like this:

The cover of Frank number one.

Frank’s world–dubbed the “Unifactor”–is not immediately alarming (though it gets more so the closer you look). But it unsettles me–something the merely queasy EC tradition of O.-Henry-with-gore horror comics can’t pull off. To explain why Frank is so much more powerful than Tales from the Crypt (and why I suspect the unsettling core of this work might whisper too quietly, or in too foreign a tongue, for some readers to hear) I’ll first have to describe the kind of thing Woodring does.

One story that particularly creeped me out was “Frank in the Ruse Garden.” This is the story that finishes the first Frank collection published by Fantagraphics in 1994; I’m pretty sure it also appears in the big Frank hardcover and the recent Portable Frank. Like all the Frank stories, it’s told without dialogue, and it goes like this:

Portable Frank Cover Art

A leaflet in Frank’s mailbox informs him that he’s won a dream vacation. Unbeknownst to Frank it was put there Manhog, the Unifactor’s resident ne’er-do-well. Which explains why, after a long drive into a stony and desolate landscape, Frank finds a deserted cabin jutting half over a crevasse. The accommodations are ramshackle, the views aren’t verdant so much as vertiginous, and the only entertainment option is the Rev. J. Bufo’s fine book, The Case Against Art. Frank beds down and makes the best of things.

He wakes in the night to pounding and clattering. A swarm of animate hammers are whacking at the porch. Frank chases them off. They come back. Frank stuffs them into a pillowcase and tosses them into the canyon. He’s just chasing down one more that had a go at his car when he trips over a shape which rises out of the dirt to reveal a Great. Big. Momma. Hammer.

Uh-oh.

A chase scene! Lots of really scary-looking pounding from the big hammer! The hammer backs Frank up to the cliff… and overbalances, plummeting to the ravine floor like Wile E. Coyote.

As that last reference suggests, this is, in outline, all very Warner Brothers. Maybe like one of those slightly alarming Robert Clampett cartoons.2 But that’s not what I think of when I read the actual comic. “Frank in the Ruse Garden,” like all the Frank stories, like most of Jim Woodring’s work, is one hundred percent unadulterated Uncanny. Like Jim Woodring saw fever dreams we’d forgotten ages ago, and put them down on paper to remind us.

Woodring’s deep blacks and strong pen strokes have the look of and 18th-century woodcut from a book of forgotten lore. It feels like there’s more information there, revelations for readers who look hard enough and understand the context. And the night scenes of “Frank in the Ruse Garden” have a feeling of darkness and silence and aloneness that’s hard to capture in comics; I know what night feels like at Frank’s cabin, what the nothing-but-clattering sounds like. It feels real enough that, as abstract as Frank appears, I forget he’s a… well, whatever he is. He’s more or less a person.

But mostly what makes “Frank in the Ruse Garden” very much not a Porky Pig adventure is what happens after the big hammer’s last plunge. Frank sits on the edge of the ravine and stares down. In the ravine is the pillowcase, now still, and the great hammer, broken in two, its expressionless eye completely dead. Frank has screwed up. Something unusual and tremendous has gone out of the world. No matter the provocation, Frank should never have allowed the situation to come to this.

This is one of the core conflicts driving the Frank stories. The Unifactor is an animistic world of spirits and strange forces. Time and again, Frank comes in contact with numinous wonders, and fail to rise to the occasion. Frank comes upon a field of floating souls, and grabs one to use as a flying horse. Frank dives into a well ringed with eyes, and emerges mutated and warped. Frank wanders into the House of the Dead wearing a party hat, and it’s, like, awkward.

Manhog, too, tends to bite off more than he can even get his teeth around. He doesn’t just fail to rise to the occasion–he doesn’t realize there’s an occasion to rise to. Frank wanders down the wrong path because he’s looking for something indefinable, hungry for meaning; Manhog is just hungry. Usually Manhog ends up in worse shape than Frank.

The difference is that Frank is open to whatever experience has to teach him. Manhog never learns; he believes he knows everything he needs to, so his surprises are usually nasty ones. Frank knows the world is bigger than he is, it’s full of things he doesn’t understand, and he actively tries to learn to understand them. He may not do the right thing but in the end he at least learns what the right thing is, even if it’s sometimes too late.

Here’s why I find the Frank stories creepy as well as uncanny, and why “Frank in the Ruse Garden” scared me more than anything from the Vault of Horror, and why it might not scare someone else at all. Lurking under the surface of Frank are philosophical horrors, quietly unsettling ideas: “Good” is not a switch you flip. Rising above Manhog’s level is not a one-time effort, it’s an active, constant process, something you get up every morning and do. For all his good intentions, with the best will in the world, sometimes Frank is still the kind of person who can throw a pillowcase of baby hammers off a cliff. And Frank, as strange as he looks, is us.


  1. Well, relatively recent. Check the date and compare it to this post, and you’ll see just how long it takes me to write a thing these days. ↩

  2. I’m grateful I didn’t see “The Great Piggy Bank Robbery” until I was an adult; as a child I’d have had nightmares for weeks. As it was, I was more than sufficiently freaked out by Tex Avery’s “The Legend of Rockabye Point.” ↩