{"id":97,"date":"2007-10-03T19:27:15","date_gmt":"2007-10-04T01:27:15","guid":{"rendered":"http:\/\/www.superdoomedplanet.com\/blog\/?p=97"},"modified":"2007-10-03T19:28:01","modified_gmt":"2007-10-04T01:28:01","slug":"interactive-fiction-competition-reviews","status":"publish","type":"post","link":"https:\/\/www.superdoomedplanet.com\/blog\/2007\/10\/03\/interactive-fiction-competition-reviews\/","title":{"rendered":"Interactive Fiction Competition Reviews"},"content":{"rendered":"<p>If you&#8217;ve stumbled upon this blog, you may or may not know that people are still writing and playing <a href=\"http:\/\/en.wikipedia.org\/wiki\/Interactive_fiction\">interactive fiction<\/a>: those all-text games that were the state of the art back in the eighties.<\/p>\n<p>For some purposes they still are. As <a href=\"http:\/\/en.wikipedia.org\/wiki\/Infocom\">Infocom<\/a>&#8216;s ads used to point out, literate text combined with human imagination has better graphics capabilities than any computer. The main strength of IF is the creation of <em>environments<\/em>, simulated spaces to explore. I think of my favorite IF games as virtual, interactive sculptures as much as stories. Andrew Plotkin&#8217;s <a href=\"http:\/\/www.eblong.com\/zarf\/dreamhold.html\"><cite>The Dreamhold<\/cite><\/a> and <a href=\"http:\/\/www.eblong.com\/zarf\/if.html#sofar\"><cite>So Far<\/cite><\/a> and Emily Short&#8217;s <a href=\"http:\/\/www.wurb.com\/if\/game\/1821\"><cite>Savoir-Faire<\/cite><\/a> are good examples.<\/p>\n<p>Graphical games create environments, too; the best are vivid, cinematic and evocative. The <cite>Myst<\/cite> games still insinuate themselves into my dreams, sometimes. But it&#8217;s sometimes frustrating when your interactions with them are limited to &#8220;point here and click.&#8221; This is where IF picks up the slack: any well-programmed game will have at least a couple of dozen verbs&#8230; which from the writer&#8217;s perspective is as much a curse as a blessing. The player can use any of those verbs on anything, and everything has to <em>react<\/em>. (I tried writing IF years ago, and didn&#8217;t get far. Admittedly this has as much to do with the intense difficulty I have motivating myself to do anything, including get up in the morning, as anything else. I may try again sometime; <a href=\"http:\/\/www.inform-fiction.org\/I7\/Welcome.html\n\">Inform<\/a>, the premiere IF development software, has come out with a new version that looks intriguing.)<\/p>\n<p>Anyway: the point. Every year the IF community holds a <a href=\"http:\/\/ifcomp.org\/\">competition<\/a>. This is where most IF games these days get released. The quality tends to vary; in any competition you&#8217;ll find a few brilliant entries, a few childishly bad ones, and one or two wastes of everybody&#8217;s time. Anyone can download the games and vote. In the past the competition runners have discouraged public discussion of the games during the voting period, but <a href=\"http:\/\/emshort.wordpress.com\/2007\/10\/03\/if-competition-discussion-act-of-murder\/\">apparently that&#8217;s no longer the case<\/a>. So I&#8217;m planning to post some reviews; expect the first one within the next couple of days. In the meantime, <a href=\"http:\/\/ifcomp.org\/comp07\/download.html\">you might want to take a look at the games yourself<\/a>.<br \/>\n<!-- technorati tags start --><\/p>\n<p style=\"text-align:right;font-size:10px;\">Technorati Tags: <a href=\"http:\/\/www.technorati.com\/tag\/interactive fiction\" rel=\"tag\">interactive fiction<\/a><\/p>\n<p><!-- technorati tags end --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;ve stumbled upon this blog, you may or may not know that people are still writing and playing interactive fiction: those all-text games that were the state of the art back in the eighties. For some purposes they still are. As Infocom&#8216;s ads used to point out, literate text combined with human imagination has &hellip; <a href=\"https:\/\/www.superdoomedplanet.com\/blog\/2007\/10\/03\/interactive-fiction-competition-reviews\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Interactive Fiction Competition Reviews<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[21],"tags":[],"class_list":["post-97","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/97","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/comments?post=97"}],"version-history":[{"count":0,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/97\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/media?parent=97"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/categories?post=97"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/tags?post=97"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}