{"id":194,"date":"2008-10-12T12:33:58","date_gmt":"2008-10-12T18:33:58","guid":{"rendered":"http:\/\/www.superdoomedplanet.com\/blog\/?p=194"},"modified":"2008-10-12T12:33:58","modified_gmt":"2008-10-12T18:33:58","slug":"ifcomp-2008-everybody-dies","status":"publish","type":"post","link":"https:\/\/www.superdoomedplanet.com\/blog\/2008\/10\/12\/ifcomp-2008-everybody-dies\/","title":{"rendered":"IFComp 2008: Everybody Dies"},"content":{"rendered":"<p>IFComp 2008: Everybody Dies<\/p>\n<p><i>(This is another <a href=\"http:\/\/www.superdoomedplanet.com\/blog\/?p=183\">Interactive Fiction Competition review <\/a>.)<\/i><\/p>\n<p>This next review is of <cite>Everybody Dies<\/cite>, in which everybody dies. Actual spoilers reside past the link.<!--more--><\/p>\n<p>Illustrated interactive fiction has been around since the commercial days, but <cite>Everybody Dies<\/cite> does something new: it combines IF with comics. (IF trivia mavens might object to the &#8220;new&#8221; part, and bring up <a href=\"http:\/\/query.nytimes.com\/gst\/fullpage.html?res=940DEEDE1338F930A15751C0A96E948260\">Infocomics<\/a>. They weren&#8217;t the same thing.) No matter how good the actual game was, this was going to get my attention. I have a <a href=\"http:\/\/www.superdoomedplanet.com\/comic\/\">not-actually-professional<\/a> interest in comics. (Is there a phrase equivalent to &#8220;professional interest&#8221; for amateurs? If not, I&#8217;m voting for &#8220;unprofessional interest.&#8221;) <cite>Everybody Dies<\/cite> interleaves an IF game with cut scenes made of sequential, narrative illustrations&#8212;in other words, comic strips. This is something I haven&#8217;t seen before.<\/p>\n<p><cite>Everybody Dies<\/cite> switches between the points of view of three employees at a big box store who slip back through time to prevent their own deaths. Their three souls inhabit one body at a time, able to take certain actions and provide different perspectives on the scenes. The comic sequences are a silent, symbolic parallel story that comments on, and expands on the themes of, the main game. They eerily recast the old comic image of a progressively bigger line of fishes eating each other. These fish, we find, aren&#8217;t being eaten&#8212;they&#8217;re <em>nesting<\/em>, like matryoshka dolls. Their killer is a right-wing lunatic living in a fish-eat-fish world of racial hierarchies, imagined slights, and hair-trigger vengeance. The victims, nearly strangers, don&#8217;t consume each other but shelter each others&#8217; souls.<\/p>\n<p>Both the writing and the comics are great, as you might expect given the talent involved&#8212;author <a href=\"http:\/\/nomediakings.org\/\">Jim Munroe<\/a> is a professional writer, with published novels to his credit; <a href=\"http:\/\/www.chodrawings.blogspot.com\/\">Michael Cho<\/a> is a professional comic artist. The art style, to indulge in the time-honored hack critics&#8217; tradition of comparing artists to other artists, rests somewhere in a triangle whose vertices are Dan Clowes, Adrian Tomine, and David Mazzucchelli. Cho uses a limited palette of black, white, and an accent color which is also an informational cue: the portrait of each character has its own color which reappears in the cut scenes to clarify the metaphor.<\/p>\n<p>The writing is the best I&#8217;ve so far encountered in this year&#8217;s IFComp. Which may be faint praise considering some of the competition&#8212;the guy who wrote <cite>Press Escape to Save<\/cite> is back, I see&#8212;but it really <em>is<\/em> good. <cite>Everybody Dies<\/cite> establishes characters with a few paragraphs. Each character has an immediately recognizable voice. Get through one short scene and you <em>know<\/em> these guys.<\/p>\n<p>The implementation of the game is shakier. <cite>Everybody Dies<\/cite> isn&#8217;t hugely buggy, though bugs do exist&#8212;for example, if Ranni examines the graffiti in the third chapter he gives a response in Graham&#8217;s voice. The biggest problem is that details are lacking. You don&#8217;t notice right away just because what writing there is is so good, but <cite>Everybody Dies<\/cite> is <em>sparse<\/em>. There are few objects in each scene and some of them still have the default &#8220;I see nothing special about the [thing]&#8221; description. Seeing things from different viewpoints is a major part of this game&#8217;s charm. Taking a few more weeks to enrich the game-world could have pushed <cite>Everybody Dies<\/cite> from &#8220;great&#8221; to &#8220;a classic of the form.&#8221;<\/p>\n<p>Which leads me to a bigger question. Occasionally the IF community grumbles that the yearly competition has warped the medium around it like a z-code black hole. Everybody wants to be in the IFComp; nobody pays much attention to the few games released beyond its borders. This year I&#8217;m starting to think these people might have a point. There&#8217;s a theme running through this year&#8217;s games. They seem empty. Underwritten. Undertested (or just underfixed; I beta-tested a couple of last-minute games whose authors clearly didn&#8217;t allow themselves enough time to put in the work they needed). <em>Unfinished<\/em>. Many of this year&#8217;s games were just plain rushed out before they were ready. And this isn&#8217;t the first time: I&#8217;m reminded of <a href=\"http:\/\/www.superdoomedplanet.com\/blog\/?p=110\">last year&#8217;s truncated game <cite>Varkana<\/cite><\/a>, which for its first three-quarters looked like a new classic but ground to a sudden halt and infodumped the rest of the plot. Think we&#8217;ll ever see a finished version? Or, even if we do, that anyone who played through the first wreck will pay any attention? Neither do I.<\/p>\n<p>If <cite>Everybody Dies<\/cite> was rushed, it didn&#8217;t suffer much. I&#8217;ve tried less than half the games but unless the other half contain an unlikely amount of life-changingly great literature this will be in my top three. But many games <em>did<\/em> suffer&#8212;I&#8217;m looking at you, <cite>Freedom<\/cite>! And you too, <cite>A Martian Odyssey<\/cite>!&#8212;and now they&#8217;re making the players suffer along with them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>IFComp 2008: Everybody Dies (This is another Interactive Fiction Competition review .) This next review is of Everybody Dies, in which everybody dies. Actual spoilers reside past the link.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[21],"tags":[40,23],"class_list":["post-194","post","type-post","status-publish","format-standard","hentry","category-games","tag-ifcomp-2008","tag-interactive-fiction"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/194","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/comments?post=194"}],"version-history":[{"count":0,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/194\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/media?parent=194"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/categories?post=194"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/tags?post=194"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}