{"id":207,"date":"2008-11-01T08:00:39","date_gmt":"2008-11-01T14:00:39","guid":{"rendered":"http:\/\/www.superdoomedplanet.com\/blog\/?p=207"},"modified":"2008-11-01T08:01:53","modified_gmt":"2008-11-01T14:01:53","slug":"ifcomp-2008-magic","status":"publish","type":"post","link":"http:\/\/www.superdoomedplanet.com\/blog\/2008\/11\/01\/ifcomp-2008-magic\/","title":{"rendered":"IFComp 2008: Magic"},"content":{"rendered":"<p><i>(This is another <a href=\"http:\/\/www.superdoomedplanet.com\/blog\/?p=183\">Interactive Fiction Competition review <\/a>.)<\/i><\/p>\n<p><cite>Magic<\/cite> is the work of Geoff Fortytwo. I&#8217;d assumed this was a pseudonym but it <a href=\"http:\/\/movies.ign.com\/articles\/608\/608300p1.html\">appears to be his actual legally-approved name<\/a>. Spoilers past the link.<!--more--><\/p>\n<p>Like <a href=\"http:\/\/www.superdoomedplanet.com\/blog\/?p=201\"><cite>Lair of the Cybercow<\/cite><\/a>, <cite>Magic<\/cite> is a surreal humor game. <cite>Lair<\/cite> has a snail-eating Cybercow living in a well. Why? Hell, I don&#8217;t know. <cite>Magic<\/cite> backs up its random components with a spine of comprehensible plot and a consistently cynical worldview. In the interrogation room of what seems to be the local police station you find a mime. He&#8217;s been tortured to death. Why? Because he <em>wouldn&#8217;t talk<\/em>. That&#8217;s actually <em>funny<\/em>, mostly because the game lets players find the punch line for themselves.<\/p>\n<p><cite>Magic<\/cite>&#8217;s central gimmick is&#8212;big surprise&#8212;its magic system. <cite>Magic<\/cite> belongs to the same subgenre as <cite>Enchanter<\/cite> and <cite>Savoir-Faire<\/cite>: the PC knows spells that work like new verbs. <cite>Magic<\/cite> has one spell, with interesting possibilities for an IF game: the player &#8220;compares&#8221; one object to another, metaphorically similar object, and can thereafter transform the first object into the second, and back again. Incidentally, the most dreary thing about <cite>Magic<\/cite> is the example from the in-game instructions: &#8220;P\\*r\\*s H\\*lt\\*n&#8221; and &#8220;trash.&#8221; Like all good-hearted people, I can&#8217;t stand P\\*r\\*s H\\*lt\\*n&#8230; but, man, that joke&#8217;s just too <em>easy<\/em>. And it dates the game badly&#8212;in a few years <cite>Magic<\/cite> will look like a 1990s game with a Kato Kaelin reference. Remember Kato Kaelin? Excuse the asterisks, by the way; if I actually spell out P\\*r\\*s H\\*lt\\*n this review will get Googled by creeps looking for P\\*r\\*s H\\*lt\\*n\/Kato Kaelin fan fiction. I&#8217;m trying to keep my server logs clean.<\/p>\n<p>Anyway: the magic system. It doesn&#8217;t work. Outside a few specific puzzles necessary to get through the plot, you can&#8217;t <em>do<\/em> anything with it. Half the fun of this kind of game is in using your spells on every little thing and seeing what happens. In <cite>Magic<\/cite>, the answer is invariably &#8220;nothing.&#8221; Beyond the &#8220;fun&#8221; question there are underlying game-mechanic problems. Trying out a spell is how players learn to use their new tool. The game-world&#8217;s response shows them how the spell works and encourages them to think in terms of using it to solve puzzles. In an unresponsive game players won&#8217;t think of the spell even when it <em>would<\/em> be useful.<\/p>\n<p>Worse, <cite>Magic<\/cite>&#8217;s spell is inconsistent and unpredictable. Sometimes it works by similarity: a bolt becomes a screw when compared to another, smaller screw. Sometimes it works through a pun: when compared to the same screw, a screwdriver (the drink) becomes a screwdriver (the tool). Sometimes there&#8217;s a metaphorical connection, but to a related object: a drainpipe compared to a bean becomes a beanstalk. And sometimes the comparisons don&#8217;t make any sense at all: why can the army surplus store owner become a monk? Not just because they&#8217;re both people&#8212;many other person-to-person transformations don&#8217;t work. And, confusingly, none of these comparisons work two ways&#8212;try to turn the monk into an army surplus store owner, and you just fail.<\/p>\n<p>The puzzles are as baffling as the spell system. Take the light source puzzle. To get a light source, the PC has to burn down a pet store, light a playing card, and walk across town, lighting a new card every four or five turns as the old ones burn out. This is <em>incredibly<\/em> tedious&#8212;at a certain point I just wanted to type PUNCH GAME IN FACE&#8212;and completely unmotivated. Why does this guy do <em>any<\/em> of this? I mean, it would make some kind of thematic\/comedic sense if he were more of an Inspector Clouseau type, leaving a trail of destruction wherever he went&#8230; but, really, doesn&#8217;t the army surplus store sell flashlights?<\/p>\n<p><cite>Magic<\/cite>&#8217;s inconstant magic and opaque puzzles are the flip side of its strength as a piece of writing. Geoff Fortytwo has a surreal imagination, and he knows how to use it&#8230; but he hasn&#8217;t given players enough entry points into his imagination. They don&#8217;t think like he does. They&#8217;re not sure <em>how<\/em> he thinks. There just aren&#8217;t enough clues.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(This is another Interactive Fiction Competition review .) Magic is the work of Geoff Fortytwo. I&#8217;d assumed this was a pseudonym but it appears to be his actual legally-approved name. Spoilers past the link.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[21],"tags":[40,23],"class_list":["post-207","post","type-post","status-publish","format-standard","hentry","category-games","tag-ifcomp-2008","tag-interactive-fiction"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/comments?post=207"}],"version-history":[{"count":1,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/207\/revisions"}],"predecessor-version":[{"id":208,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/207\/revisions\/208"}],"wp:attachment":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/media?parent=207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/categories?post=207"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/tags?post=207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}