{"id":205,"date":"2008-10-27T19:06:31","date_gmt":"2008-10-28T01:06:31","guid":{"rendered":"http:\/\/www.superdoomedplanet.com\/blog\/?p=205"},"modified":"2008-10-27T19:07:48","modified_gmt":"2008-10-28T01:07:48","slug":"ifcomp-2008-berrosts-challenge","status":"publish","type":"post","link":"http:\/\/www.superdoomedplanet.com\/blog\/2008\/10\/27\/ifcomp-2008-berrosts-challenge\/","title":{"rendered":"IFComp 2008: Berrost&#8217;s Challenge"},"content":{"rendered":"<p><i>(This is another <a href=\"http:\/\/www.superdoomedplanet.com\/blog\/?p=183\">Interactive Fiction Competition review <\/a>.)<\/i><\/p>\n<p>Mark Hatfield&#8217;s <cite>Berrost&#8217;s Challenge<\/cite> agressively resisted my attempts to enjoy it. Spoilers reside in a magical spoiler land entered by passing through the link.<!--more--><\/p>\n<p>Just reading <cite>Berrost&#8217;s Challenge<\/cite>&#8217;s ABOUT text nearly wiped out my enthusiasm for the game. Playing the thing killed it altogether.<\/p>\n<p>By default <cite>Berrost&#8217;s Challenge<\/cite> starts in &#8220;clean-screen style.&#8221; That means it blanks the screen every time you enter a new area, preventing you from referring back to earlier parts of the game. (I have my <a href=\"http:\/\/www.logicalshift.co.uk\/unix\/zoom\/\">Zoom<\/a> preferences set up to keep the entire text of the game session in its buffer. Authors: <em>don&#8217;t<\/em> mess this up more than you have to.) <cite>Berrost&#8217;s Challenge<\/cite> also makes you keep track of when the PC last ate and slept, a feature which appears to have time-travelled forwards from the primitive world of 1985. To be fair, the author may have been out of the room when the rest of the IF-writing world realized it was boring. But he&#8217;s not finished: <cite>Berrost&#8217;s Challenge<\/cite> <em>also<\/em> keeps track of the weight of everything the PC carries, and forces you to juggle inventory. You can turn all these off with something the game calls &#8220;curmudgeon mode&#8221; but I call &#8220;avoidance of joyless drudgery mode.&#8221;<\/p>\n<p>So I started the game and as my first action entered &#8220;avoidance of joyless drudgery mode.&#8221; A giant floating head appeared to dock a &#8220;point&#8221; from my &#8220;wit score.&#8221; The assumption that I should care about &#8220;points&#8221; is of a piece with the sleep, hunger, and inventory management problems. Mark Hatfield has his own ideas about how interactive fiction should work: less like fiction, more like double-entry bookkeeping.<\/p>\n<p>Speaking of bookkeeping&#8230; did I mention you need money to buy food? It&#8217;s typical of this game that you get money by picking a single coin out of a fountain. When you need more money, you go back and hope another coin has showed up while you&#8217;ve been gone. Repeat as necessary.<\/p>\n<p><cite>Berrost&#8217;s Challenge<\/cite> is a fantasy game. You&#8217;re supposed to find and learn spells. Then the game docks points for using the spells, which is just perverse. A game&#8217;s magic system is a new tool for the players to tinker with; if your design decisions <em>discourage<\/em> experimentation you&#8217;re missing the point.<\/p>\n<p>Before I started <cite>Berrost&#8217;s Challenge<\/cite> I wondered how 30 locations could fit into a two-hour game. It turns out they&#8217;re mostly empty. The world is standard-issue <a href=\"http:\/\/james-nicoll.livejournal.com\/844534.html\">Extruded Fantasy Product<\/a> mixed with sub-<cite>Zork<\/cite> silly names (the coins are called &#8220;flooglemids,&#8221; for god&#8217;s sake). The barely animate characters include an Elven blacksmith. Why &#8220;Elven?&#8221; What do elves have to do with anything? Well, <cite>Lord of the Rings<\/cite> had elves, and <cite>Dungeons and Dragons<\/cite> has elves, so <cite>Berrost&#8217;s Challenge<\/cite> needed elves, too. That&#8217;s about the level of imagination that went into this game. The author probably thought he was bucking stereotypes by not making the guy a Dwarf.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(This is another Interactive Fiction Competition review .) Mark Hatfield&#8217;s Berrost&#8217;s Challenge agressively resisted my attempts to enjoy it. Spoilers reside in a magical spoiler land entered by passing through the link.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[21],"tags":[40,23],"class_list":["post-205","post","type-post","status-publish","format-standard","hentry","category-games","tag-ifcomp-2008","tag-interactive-fiction"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/comments?post=205"}],"version-history":[{"count":1,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/205\/revisions"}],"predecessor-version":[{"id":206,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/205\/revisions\/206"}],"wp:attachment":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/media?parent=205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/categories?post=205"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/tags?post=205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}