{"id":198,"date":"2008-10-18T12:49:06","date_gmt":"2008-10-18T18:49:06","guid":{"rendered":"http:\/\/www.superdoomedplanet.com\/blog\/?p=198"},"modified":"2008-10-18T12:49:06","modified_gmt":"2008-10-18T18:49:06","slug":"ifcomp-2008-a-martian-odyssey","status":"publish","type":"post","link":"http:\/\/www.superdoomedplanet.com\/blog\/2008\/10\/18\/ifcomp-2008-a-martian-odyssey\/","title":{"rendered":"IFComp 2008: A Martian Odyssey"},"content":{"rendered":"<p><i>(This is another <a href=\"http:\/\/www.superdoomedplanet.com\/blog\/?p=183\">Interactive Fiction Competition review <\/a>.)<\/i><\/p>\n<p><cite>A Martian Odyssey<\/cite> is based on the <a href=\"http:\/\/www.gutenberg.org\/etext\/23731\">short story by Stanley G. Weinbaum<\/a>. This works about as well as these adaptations usually do, which is to say not really.<!--more--><\/p>\n<p><cite>A Martian Odyssey<\/cite> puts you into the role of an astronaut exploring Mars. Judging from this game this is about the dullest job ever. Mars is <em>empty<\/em>&#8212;emptier than it is in reality. Most areas look like this:<\/p>\n<blockquote>\n<p><strong>Thyle II (in the auxiliary rocket)<\/strong><br \/>Another orange desert. Twenty miles into it, you cross a canal.<\/p>\n<p><strong>&gt;x canal<\/strong><br \/>You can&#8217;t see any such thing.<\/p>\n<\/blockquote>\n<p>You get &#8220;You can&#8217;t see any such thing&#8221; a lot in this game. The things that do exist aren&#8217;t always well implemented&#8212;for instance, the game insists that the walking plants aren&#8217;t animated. The authors seem to have spent more time on their 50 megabyte ambient soundtrack than on the actual game. I sort of wonder why, instead of hassling us, they didn&#8217;t just release a CD.<\/p>\n<p>Eventually you find and learn to talk with a Martian. This has been done before (in Lucian Smith&#8217;s <a href=\"http:\/\/ifdb.tads.org\/viewgame?id=4tb9soabrb4apqzd\"><cite>The Edifice<\/cite><\/a>); this kind of puzzle is still worth trying, but in this case it isn&#8217;t particularly interesting.<\/p>\n<p>Oh, and one of your fellow astronauts is named &#8220;Putz.&#8221; This is true to the original story, but, guys, you <em>might<\/em> have been better off changing his name for the game.<\/p>\n<p>IF authors who adapt stories into games tend to forget that an IF game and a straight prose story are different things. They put all of the story into the game&#8230; and nothing that <em>isn&#8217;t<\/em> in the story. And here we have a problem. Interactive fiction needs more text and more detail than a prose story of similar length. In prose, the author chooses what to focus on. In IF that&#8217;s something the author and the player decide together. If an adaptation doesn&#8217;t step beyond the original story its players are going to find the edges of the world very quickly.<\/p>\n<p>This isn&#8217;t just a matter of details and object descriptions. It&#8217;s also about freedom of action. Adaptations often assume that the player will follow the path of the original story&#8217;s protagonist. Not everyone will want to play along. Some players won&#8217;t share the original character&#8217;s personality and goals. Some literary characters have worldviews so odd that players who haven&#8217;t read the original story aren&#8217;t even likely to guess what the hell they&#8217;re supposed to be doing.<\/p>\n<p>And some games actively discourage you from following the path of the original. <cite>A Martian Odyssey<\/cite>&#8217;s protagonist is an explorer. But exploring this shallow, empty environment is <em>boring<\/em>. Long before they reach the meat of the game most players are likely to decide to explore some other entry.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(This is another Interactive Fiction Competition review .) A Martian Odyssey is based on the short story by Stanley G. Weinbaum. This works about as well as these adaptations usually do, which is to say not really.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[21],"tags":[40,23],"class_list":["post-198","post","type-post","status-publish","format-standard","hentry","category-games","tag-ifcomp-2008","tag-interactive-fiction"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/198","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/comments?post=198"}],"version-history":[{"count":0,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/198\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/media?parent=198"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/categories?post=198"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/tags?post=198"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}