{"id":103,"date":"2007-10-29T14:02:47","date_gmt":"2007-10-29T20:02:47","guid":{"rendered":"http:\/\/www.superdoomedplanet.com\/blog\/?p=103"},"modified":"2007-10-29T14:03:07","modified_gmt":"2007-10-29T20:03:07","slug":"ifcomp-reviews-the-immortal-and-eduard-the-seminarist","status":"publish","type":"post","link":"http:\/\/www.superdoomedplanet.com\/blog\/2007\/10\/29\/ifcomp-reviews-the-immortal-and-eduard-the-seminarist\/","title":{"rendered":"IFComp Reviews: The Immortal and Eduard the Seminarist"},"content":{"rendered":"<p>I&#8217;m just getting back to these IFComp 2007 reviews again. Spoilers past the link.<\/p>\n<p><!--more--><\/p>\n<blockquote>\n<p>As you step into your own thought, you feel kind of strange. For a moment you wonder if you are a psychonut? Maybe, you tell yourself.<\/p>\n<p>&#8211;The Immortal<\/p>\n<\/blockquote>\n<p><cite>The Immortal<\/cite> takes place in a private cosmology of hobgoblins, space stations, and powerful immortals fighting a secret war. With hobgoblins. On space stations. Your character carries a katana around while wearing a space suit. It&#8217;s like a bootleg anime version of <cite>Sandman<\/cite> produced by a junior high school nerd. <cite>Eduard<\/cite> has a historical setting but is almost as obscure. It would have been nice to know this character&#8217;s background, and why the guards are so upset to see a seminarist wandering outside at night. Has the city been having problems with unruly priests throwing keggers?<\/p>\n<p>These games are full of bugs. Really, really <em>obvious<\/em> bugs. In <cite>Eduard<\/cite>, try to WEAR THE CLOTHES and you&#8217;re told &#8220;You can&#8217;t wear that!&#8221; Take the clothes out of the closet, and you&#8217;re told that the closet &#8220;contains almost equal quantities of fresh and dirty clothes,&#8221; and is at the same time empty. You&#8217;ll find the same guard at both ends of the street. Apparently he teleports. Or maybe it&#8217;s a different guard who just happens to be reading the same book the first guard confiscated. It&#8217;s a bestseller!<\/p>\n<p>Just a couple of examples from <cite>The Immortal<\/cite>: You find a bag in a room full of sleeping hobgoblins. You can pick it up and carry it away. If you open it a hobgoblin wakes up and kills you, <em>even if there aren&#8217;t any hobgoblins around<\/em>. Also, this game has a score, and you get points for doing the same thing over and over again. By the end of the game I had twenty points out of eleven. I could have had hundreds more if I were less easily bored.<\/p>\n<p>Neither game can be finished without a walkthrough. The information you need to finish them isn&#8217;t there. At one point <cite>The Immortal<\/cite> wants you to LISTEN TO VOICES. The game doesn&#8217;t mention the word &#8220;voices&#8221; in any description. An easily missed transition text mentions &#8220;words,&#8221; but you might be excused for thinking they&#8217;re gone by the time you reach the next room. <cite>Eduard<\/cite> is worse. You don&#8217;t even know what you&#8217;re supposed to be doing until you look under the bed. Fortunately I habitually look under beds when playing IF games&#8211;why, I don&#8217;t know; I guess I just want to see if they&#8217;ve implemented dust bunnies. I&#8217;ll bet most people don&#8217;t. At one point <cite>Eduard<\/cite> wants you to tie a rope to your bed and climb out the window. It doesn&#8217;t mention there&#8217;s another bed in the room further from the window, but there is. If you type TIE ROPE TO BED the game thinks you mean the <em>other<\/em> bed, and you fall twenty feet from the end of the rope and die. When you UNDO you find that you can&#8217;t climb back in the window to try again: the game doesn&#8217;t understand what you want to do no matter how you phrase it.<\/p>\n<p>To sum up:<\/p>\n<ol>\n<li>Really obvious bugs.<\/li>\n<li>No way to win without a walkthrough.<\/li>\n<\/ol>\n<p>What is going on with these games?<\/p>\n<p>Well, as I mentioned when I reviewed <cite>Packrat<\/cite>, they can&#8217;t have been beta tested adequately. But this looks like a special kind of inadequate beta testing. I have no way of knowing what was in these authors&#8217; minds&#8211;which is kind of the point, natch&#8211;but it looks like they ran through the walkthrough once, didn&#8217;t see anything wrong, and thought their duty was done. It didn&#8217;t occur to them that the players might do anything that <em>wasn&#8217;t<\/em> in the walkthrough. It didn&#8217;t occur to them that anyone might try wearing some clothes, or taking a bag, or exploring both ends of a street&#8211;after all, none of that is in the walkthrough. It didn&#8217;t occur to these authors that important information might be missing from the game. <cite>Eduard<\/cite>&#8216;s author knew that there were two beds in Eduard&#8217;s room. He didn&#8217;t notice that the information wasn&#8217;t equally available to the player.<\/p>\n<p>A couple of years ago, Dan Shiovitz wrote an essay called <a href=\"http:\/\/www.drizzle.com\/~dans\/if\/think-player.html\">&#8220;Think Like a Player!&#8221;<\/a> Not only did <cite>Eduard the Seminarist<\/cite> and <cite>The Immortal<\/cite>&#8216;s authors fail to think like players, I&#8217;m not sure they remembered that players are separate human beings who don&#8217;t share their own mental states.<\/p>\n<p><!-- technorati tags start --><\/p>\n<p style=\"text-align:right;font-size:10px;\">Technorati Tags: <a href=\"http:\/\/www.technorati.com\/tag\/interactive fiction\" rel=\"tag\">interactive fiction<\/a><\/p>\n<p><!-- technorati tags end --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m just getting back to these IFComp 2007 reviews again. Spoilers past the link.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[21],"tags":[],"class_list":["post-103","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/comments?post=103"}],"version-history":[{"count":0,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/posts\/103\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/media?parent=103"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/categories?post=103"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.superdoomedplanet.com\/blog\/wp-json\/wp\/v2\/tags?post=103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}