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	<title>Comments on: IFComp 2008: Berrost&#8217;s Challenge</title>
	<atom:link href="http://www.superdoomedplanet.com/blog/?feed=rss2&#038;p=205" rel="self" type="application/rss+xml" />
	<link>http://www.superdoomedplanet.com/blog/?p=205</link>
	<description>It's better than doomed... it's super doomed.</description>
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		<title>By: George Shannon</title>
		<link>http://www.superdoomedplanet.com/blog/?p=205&#038;cpage=1#comment-1572</link>
		<dc:creator>George Shannon</dc:creator>
		<pubDate>Sun, 09 Nov 2008 18:04:00 +0000</pubDate>
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		<description>&lt;p&gt;I am pretty sure I am having more fun reading reviews than I did playing the game!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I am pretty sure I am having more fun reading reviews than I did playing the game!</p>
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		<title>By: Gemma Bristow</title>
		<link>http://www.superdoomedplanet.com/blog/?p=205&#038;cpage=1#comment-1541</link>
		<dc:creator>Gemma Bristow</dc:creator>
		<pubDate>Tue, 28 Oct 2008 13:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.superdoomedplanet.com/blog/?p=205#comment-1541</guid>
		<description>&lt;p&gt;You enlightened me about how to get money :). I found one coin in the fountain, but it didn&#039;t occur to me to go back and look again.&lt;/p&gt;

&lt;p&gt;Having a money economy seemed one of the less successful RPG mechanics in the game. In an RPG, though it&#039;s annoying to lack money, you always know how to &lt;em&gt;get&lt;/em&gt; money (chests/stealing/killing things). In &lt;em&gt;Berrost&#039;s Challenge&lt;/em&gt;, I barely had a clue.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>You enlightened me about how to get money :). I found one coin in the fountain, but it didn&#8217;t occur to me to go back and look again.</p>
<p>Having a money economy seemed one of the less successful RPG mechanics in the game. In an RPG, though it&#8217;s annoying to lack money, you always know how to <em>get</em> money (chests/stealing/killing things). In <em>Berrost&#8217;s Challenge</em>, I barely had a clue.</p>
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