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	<title>Comments on: IFComp 2008: The Ngah Angah School of Forbidden Wisdom</title>
	<atom:link href="http://www.superdoomedplanet.com/blog/?feed=rss2&#038;p=185" rel="self" type="application/rss+xml" />
	<link>http://www.superdoomedplanet.com/blog/?p=185</link>
	<description>It's better than doomed... it's super doomed.</description>
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		<title>By: Merk</title>
		<link>http://www.superdoomedplanet.com/blog/?p=185&#038;cpage=1#comment-1565</link>
		<dc:creator>Merk</dc:creator>
		<pubDate>Tue, 04 Nov 2008 23:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.superdoomedplanet.com/blog/?p=185#comment-1565</guid>
		<description>&lt;p&gt;Ah -- so there&#039;s something about burning the staff in the text of the game file. Odd. No, I never got that to work, and I tried quite a few things. I wonder how you actually do that? Anybody know?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Ah &#8212; so there&#8217;s something about burning the staff in the text of the game file. Odd. No, I never got that to work, and I tried quite a few things. I wonder how you actually do that? Anybody know?</p>
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		<title>By: Merk</title>
		<link>http://www.superdoomedplanet.com/blog/?p=185&#038;cpage=1#comment-1564</link>
		<dc:creator>Merk</dc:creator>
		<pubDate>Tue, 04 Nov 2008 23:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.superdoomedplanet.com/blog/?p=185#comment-1564</guid>
		<description>&lt;p&gt;Ran fine for me in the Alan runner included with the competition as well (aside from a few quirks in the runner). It&#039;s a shame the game may be disregarded by those with older or non-compatible Alan runners, because it&#039;s a pretty decent little game.&lt;/p&gt;

&lt;p&gt;Is the second room really solved by burning the staff? I never got that to work, and solved it by (BIG SPOILER) taking one of the doorway curtains and then wearing it for protection. I think the torches may pose an unintentional red herring.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Ran fine for me in the Alan runner included with the competition as well (aside from a few quirks in the runner). It&#8217;s a shame the game may be disregarded by those with older or non-compatible Alan runners, because it&#8217;s a pretty decent little game.</p>
<p>Is the second room really solved by burning the staff? I never got that to work, and solved it by (BIG SPOILER) taking one of the doorway curtains and then wearing it for protection. I think the torches may pose an unintentional red herring.</p>
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		<title>By: Gemma Bristow</title>
		<link>http://www.superdoomedplanet.com/blog/?p=185&#038;cpage=1#comment-1505</link>
		<dc:creator>Gemma Bristow</dc:creator>
		<pubDate>Sat, 11 Oct 2008 13:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.superdoomedplanet.com/blog/?p=185#comment-1505</guid>
		<description>&lt;p&gt;It ran fine for me in Gargoyle (with the exception of not displaying the accompanying image file in-game). Perhaps none of the testers had a Mac?&lt;/p&gt;

&lt;p&gt;@Kevin: there&#039;s another solution to the second room.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>It ran fine for me in Gargoyle (with the exception of not displaying the accompanying image file in-game). Perhaps none of the testers had a Mac?</p>
<p>@Kevin: there&#8217;s another solution to the second room.</p>
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		<title>By: Oddjob</title>
		<link>http://www.superdoomedplanet.com/blog/?p=185&#038;cpage=1#comment-1498</link>
		<dc:creator>Oddjob</dc:creator>
		<pubDate>Mon, 06 Oct 2008 09:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.superdoomedplanet.com/blog/?p=185#comment-1498</guid>
		<description>&lt;p&gt;Also ran for me on Spatterlight 0.5.0. Took me a while to get through the first classroom. I mistook the letter described as an ear as another symbol on the paper. All the clues were there, it was just my interpretation of what the symbol looked like that made the puzzle hard. The puzzles get easier but the last one is a frustrating case of guess the verb. I wanted to like this game as I enjoyed the atmosphere. But the game play was flawed. I only beat the game through stubbornness.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Also ran for me on Spatterlight 0.5.0. Took me a while to get through the first classroom. I mistook the letter described as an ear as another symbol on the paper. All the clues were there, it was just my interpretation of what the symbol looked like that made the puzzle hard. The puzzles get easier but the last one is a frustrating case of guess the verb. I wanted to like this game as I enjoyed the atmosphere. But the game play was flawed. I only beat the game through stubbornness.</p>
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		<title>By: Kevin Murphy</title>
		<link>http://www.superdoomedplanet.com/blog/?p=185&#038;cpage=1#comment-1492</link>
		<dc:creator>Kevin Murphy</dc:creator>
		<pubDate>Sun, 05 Oct 2008 17:24:11 +0000</pubDate>
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		<description>&lt;p&gt;This ran for me under Spatterlight. You&#039;re not missing much. It&#039;s a series of single-solution puzzles, severely underclued. No hints or walkthrough included. I solved the first room by reading the game file in a text editor. It appears that you&#039;re supposed to burn your staff in the second room, but I played guess-the-verb for ten minutes and couldn&#039;t figure out how to light the damn thing. Game over.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>This ran for me under Spatterlight. You&#8217;re not missing much. It&#8217;s a series of single-solution puzzles, severely underclued. No hints or walkthrough included. I solved the first room by reading the game file in a text editor. It appears that you&#8217;re supposed to burn your staff in the second room, but I played guess-the-verb for ten minutes and couldn&#8217;t figure out how to light the damn thing. Game over.</p>
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